En el artículo anterior Saltar lista | Conjunto 2 (Inserción) discutimos la estructura de los Nodes de omisión y cómo insertar un elemento en la lista de omisión. En este artículo discutiremos cómo buscar y eliminar un elemento de la lista de omisión.
Buscar un elemento en la lista de saltos
La búsqueda de un elemento es muy similar al enfoque para buscar un lugar para insertar un elemento en la lista Omitir. La idea básica es si –
- La clave del siguiente Node es menor que la clave de búsqueda, luego seguimos avanzando en el mismo nivel.
- La clave del siguiente Node es mayor que la clave que se insertará, luego almacenamos el puntero al Node actual i en la actualización [i] y bajamos un nivel y continuamos nuestra búsqueda.
En el nivel más bajo (0), si el elemento al lado del elemento más a la derecha (actualización [0]) tiene una clave igual a la clave de búsqueda, entonces hemos encontrado la clave; de lo contrario, falla. A continuación se muestra el pseudocódigo para el elemento de búsqueda:
Search(list, searchKey) x := list -> header -- loop invariant: x -> key level downto 0 do while x -> forward[i] -> key forward[i] x := x -> forward[0] if x -> key = searchKey then return x -> value else return failure
Considere este ejemplo donde queremos buscar la clave 17-
Eliminación de un elemento de la lista Omitir
La eliminación de un elemento k está precedida por la ubicación del elemento en la lista Omitir utilizando el algoritmo de búsqueda mencionado anteriormente. Una vez que se encuentra el elemento, se reorganizan los punteros para eliminar la lista de formularios de elementos, tal como lo hacemos en la lista de enlaces individuales. Comenzamos desde el nivel más bajo y reorganizamos hasta que el elemento al lado de la actualización [i] no es k. Después de la eliminación del elemento, podría haber niveles sin elementos, por lo que también eliminaremos estos niveles al disminuir el nivel de la lista Omitir. A continuación se muestra el pseudocódigo para la eliminación:
Delete(list, searchKey) local update[0..MaxLevel+1] x := list -> header for i := list -> level downto 0 do while x -> forward[i] -> key forward[i] update[i] := x x := x -> forward[0] if x -> key = searchKey then for i := 0 to list -> level do if update[i] -> forward[i] ≠ x then break update[i] -> forward[i] := x -> forward[i] free(x) while list -> level > 0 and list -> header -> forward[list -> level] = NIL do list -> level := list -> level – 1
Considere este ejemplo en el que queremos eliminar el elemento 6:
Aquí, en el nivel 3, no hay ningún elemento (flecha en rojo) después de eliminar el elemento 6. Por lo tanto, disminuiremos el nivel de la lista de omisiones en 1. A continuación se muestra el código para buscar y eliminar elementos de la lista de omisiones:
Implementación:
C++
// C++ code for searching and deleting element in skip list #include <bits/stdc++.h> using namespace std; // Class to implement node class Node { public: int key; // Array to hold pointers to node of different level Node **forward; Node(int, int); }; Node::Node(int key, int level) { this->key = key; // Allocate memory to forward forward = new Node*[level+1]; // Fill forward array with 0(NULL) memset(forward, 0, sizeof(Node*)*(level+1)); }; // Class for Skip list class SkipList { // Maximum level for this skip list int MAXLVL; // P is the fraction of the nodes with level // i pointers also having level i+1 pointers float P; // current level of skip list int level; // pointer to header node Node *header; public: SkipList(int, float); int randomLevel(); Node* createNode(int, int); void insertElement(int); void deleteElement(int); void searchElement(int); void displayList(); }; SkipList::SkipList(int MAXLVL, float P) { this->MAXLVL = MAXLVL; this->P = P; level = 0; // create header node and initialize key to -1 header = new Node(-1, MAXLVL); }; // create random level for node int SkipList::randomLevel() { float r = (float)rand()/RAND_MAX; int lvl = 0; while(r < P && lvl < MAXLVL) { lvl++; r = (float)rand()/RAND_MAX; } return lvl; }; // create new node Node* SkipList::createNode(int key, int level) { Node *n = new Node(key, level); return n; }; // Insert given key in skip list void SkipList::insertElement(int key) { Node *current = header; // create update array and initialize it Node *update[MAXLVL+1]; memset(update, 0, sizeof(Node*)*(MAXLVL+1)); /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for(int i = level; i >= 0; i--) { while(current->forward[i] != NULL && current->forward[i]->key < key) current = current->forward[i]; update[i] = current; } /* reached level 0 and forward pointer to right, which is desired position to insert key. */ current = current->forward[0]; /* if current is NULL that means we have reached to end of the level or current's key is not equal to key to insert that means we have to insert node between update[0] and current node */ if (current == NULL || current->key != key) { // Generate a random level for node int rlevel = randomLevel(); /* If random level is greater than list's current level (node with highest level inserted in list so far), initialize update value with pointer to header for further use */ if(rlevel > level) { for(int i=level+1;i<rlevel+1;i++) update[i] = header; // Update the list current level level = rlevel; } // create new node with random level generated Node* n = createNode(key, rlevel); // insert node by rearranging pointers for(int i=0;i<=rlevel;i++) { n->forward[i] = update[i]->forward[i]; update[i]->forward[i] = n; } cout<<"Successfully Inserted key "<<key<<"\n"; } }; // Delete element from skip list void SkipList::deleteElement(int key) { Node *current = header; // create update array and initialize it Node *update[MAXLVL+1]; memset(update, 0, sizeof(Node*)*(MAXLVL+1)); /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for(int i = level; i >= 0; i--) { while(current->forward[i] != NULL && current->forward[i]->key < key) current = current->forward[i]; update[i] = current; } /* reached level 0 and forward pointer to right, which is possibly our desired node.*/ current = current->forward[0]; // If current node is target node if(current != NULL and current->key == key) { /* start from lowest level and rearrange pointers just like we do in singly linked list to remove target node */ for(int i=0;i<=level;i++) { /* If at level i, next node is not target node, break the loop, no need to move further level */ if(update[i]->forward[i] != current) break; update[i]->forward[i] = current->forward[i]; } // Remove levels having no elements while(level>0 && header->forward[level] == 0) level--; cout<<"Successfully deleted key "<<key<<"\n"; } }; // Search for element in skip list void SkipList::searchElement(int key) { Node *current = header; /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for(int i = level; i >= 0; i--) { while(current->forward[i] && current->forward[i]->key < key) current = current->forward[i]; } /* reached level 0 and advance pointer to right, which is possibly our desired node*/ current = current->forward[0]; // If current node have key equal to // search key, we have found our target node if(current and current->key == key) cout<<"Found key: "<<key<<"\n"; }; // Display skip list level wise void SkipList::displayList() { cout<<"\n*****Skip List*****"<<"\n"; for(int i=0;i<=level;i++) { Node *node = header->forward[i]; cout<<"Level "<<i<<": "; while(node != NULL) { cout<<node->key<<" "; node = node->forward[i]; } cout<<"\n"; } }; // Driver to test above code int main() { // Seed random number generator srand((unsigned)time(0)); // create SkipList object with MAXLVL and P SkipList lst(3, 0.5); lst.insertElement(3); lst.insertElement(6); lst.insertElement(7); lst.insertElement(9); lst.insertElement(12); lst.insertElement(19); lst.insertElement(17); lst.insertElement(26); lst.insertElement(21); lst.insertElement(25); lst.displayList(); //Search for node 19 lst.searchElement(19); //Delete node 19 lst.deleteElement(19); lst.displayList(); }
Python
# Python3 code for searching and deleting element in skip list import random class Node(object): ''' Class to implement node ''' def __init__(self, key, level): self.key = key # list to hold references to node of different level self.forward = [None]*(level+1) class SkipList(object): ''' Class for Skip list ''' def __init__(self, max_lvl, P): # Maximum level for this skip list self.MAXLVL = max_lvl # P is the fraction of the nodes with level # i references also having level i+1 references self.P = P # create header node and initialize key to -1 self.header = self.createNode(self.MAXLVL, -1) # current level of skip list self.level = 0 # create new node def createNode(self, lvl, key): n = Node(key, lvl) return n # create random level for node def randomLevel(self): lvl = 0 while random.random()<self.P and \ lvl<self.MAXLVL:lvl += 1 return lvl # insert given key in skip list def insertElement(self, key): # create update array and initialize it update = [None]*(self.MAXLVL+1) current = self.header ''' start from highest level of skip list move the current reference forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search ''' for i in range(self.level, -1, -1): while current.forward[i] and \ current.forward[i].key < key: current = current.forward[i] update[i] = current ''' reached level 0 and forward reference to right, which is desired position to insert key. ''' current = current.forward[0] ''' if current is NULL that means we have reached to end of the level or current's key is not equal to key to insert that means we have to insert node between update[0] and current node ''' if current == None or current.key != key: # Generate a random level for node rlevel = self.randomLevel() ''' If random level is greater than list's current level (node with highest level inserted in list so far), initialize update value with reference to header for further use ''' if rlevel > self.level: for i in range(self.level+1, rlevel+1): update[i] = self.header self.level = rlevel # create new node with random level generated n = self.createNode(rlevel, key) # insert node by rearranging references for i in range(rlevel+1): n.forward[i] = update[i].forward[i] update[i].forward[i] = n print("Successfully inserted key {}".format(key)) def deleteElement(self, search_key): # create update array and initialize it update = [None]*(self.MAXLVL+1) current = self.header ''' start from highest level of skip list move the current reference forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search ''' for i in range(self.level, -1, -1): while(current.forward[i] and \ current.forward[i].key < search_key): current = current.forward[i] update[i] = current ''' reached level 0 and advance reference to right, which is possibly our desired node ''' current = current.forward[0] # If current node is target node if current != None and current.key == search_key: ''' start from lowest level and rearrange references just like we do in singly linked list to remove target node ''' for i in range(self.level+1): ''' If at level i, next node is not target node, break the loop, no need to move further level ''' if update[i].forward[i] != current: break update[i].forward[i] = current.forward[i] # Remove levels having no elements while(self.level>0 and\ self.header.forward[self.level] == None): self.level -= 1 print("Successfully deleted {}".format(search_key)) def searchElement(self, key): current = self.header ''' start from highest level of skip list move the current reference forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search ''' for i in range(self.level, -1, -1): while(current.forward[i] and\ current.forward[i].key < key): current = current.forward[i] # reached level 0 and advance reference to # right, which is possibly our desired node current = current.forward[0] # If current node have key equal to # search key, we have found our target node if current and current.key == key: print("Found key ", key) # Display skip list level wise def displayList(self): print("\n*****Skip List******") head = self.header for lvl in range(self.level+1): print("Level {}: ".format(lvl), end=" ") node = head.forward[lvl] while(node != None): print(node.key, end=" ") node = node.forward[lvl] print("") # Driver to test above code def main(): lst = SkipList(3, 0.5) lst.insertElement(3) lst.insertElement(6) lst.insertElement(7) lst.insertElement(9) lst.insertElement(12) lst.insertElement(19) lst.insertElement(17) lst.insertElement(26) lst.insertElement(21) lst.insertElement(25) lst.displayList() # Search for node 19 lst.searchElement(19) # Delete node 19 lst.deleteElement(19) lst.displayList() main()
Successfully Inserted key 3 Successfully Inserted key 6 Successfully Inserted key 7 Successfully Inserted key 9 Successfully Inserted key 12 Successfully Inserted key 19 Successfully Inserted key 17 Successfully Inserted key 26 Successfully Inserted key 21 Successfully Inserted key 25 *****Skip List***** Level 0: 3 6 7 9 12 17 19 21 25 26 Level 1: 6 9 19 26 Level 2: 19 Found key: 19 Successfully deleted key 19 *****Skip List***** Level 0: 3 6 7 9 12 17 21 25 26 Level 1: 6 9 26
La complejidad temporal de la búsqueda y la eliminación es la misma – Complejidad temporal Peor caso:
- Acceso – O(n)
- Busca en)
- Insertar – O(n)
- Espacio – O (inicio de sesión)
- Borrar – O(n)
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Publicación traducida automáticamente
Artículo escrito por GeeksforGeeks-1 y traducido por Barcelona Geeks. The original can be accessed here. Licence: CCBY-SA