Audio Manager el propio nombre nos dice que se utiliza para gestionar los controles de audio del dispositivo android. Audio Manager es una clase dentro de Android que se utiliza para cambiar el modo de audio de los dispositivos Android a los modos silencioso, general y de vibración. En este artículo, construiremos una aplicación simple en la que cambiaremos el modo de audio del dispositivo simplemente haciendo clic en los botones. Construiremos esta aplicación utilizando Jetpack Compose .
Implementación paso a paso
Paso 1: crea un nuevo proyecto en Android Studio
Para crear un nuevo proyecto en Android Studio, consulte Cómo crear/iniciar un nuevo proyecto en Android Studio . Al elegir la plantilla, seleccione Actividad de composición vacía . Si no encuentra esta plantilla, intente actualizar Android Studio a la última versión. Demostramos la aplicación en Kotlin, así que asegúrese de seleccionar Kotlin como idioma principal al crear un nuevo proyecto.
Paso 2: Agregar y actualizar colores en el archivo Color.kt
Vaya a aplicación > java > nombre del paquete de su aplicación > carpeta ui.theme > archivo Color.kt y agréguele el siguiente código. Se agregan comentarios en el código para conocer con más detalle.
Kotlin
package com.example.newcanaryproject.ui.theme import androidx.compose.ui.graphics.Color val Purple200 = Color(0xFF0F9D58) val Purple500 = Color(0xFF0F9D58) val Purple700 = Color(0xFF3700B3) val Teal200 = Color(0xFF03DAC5) // on below line we are adding different colors. val greenColor = Color(0xFF0F9D58)
Paso 3: Agregar permiso para acceder a la política de notificación en AndroidManifest.xml
Vaya a aplicación> manifiesto> AndroidManifest.xml y agregue el siguiente permiso en la etiqueta del manifiesto.
XML
<uses-permission android:name="android.permission.ACCESS_NOTIFICATION_POLICY" />
Paso 4: trabajar con el archivo MainActivity.kt
Vaya al archivo MainActivity.kt y consulte el siguiente código. A continuación se muestra el código del archivo MainActivity.kt . Se agregan comentarios dentro del código para comprender el código con más detalle.
Kotlin
package com.example.newcanaryproject import android.app.Activity import android.app.NotificationManager import android.content.Context import android.content.Intent import android.graphics.Typeface import android.media.AudioManager import android.os.Bundle import android.provider.Settings import android.speech.RecognizerIntent import android.speech.SpeechRecognizer import android.util.Log import android.view.ViewGroup import android.widget.LinearLayout import android.widget.Toast import androidx.activity.ComponentActivity import androidx.activity.compose.setContent import androidx.annotation.Dimension.DP import androidx.compose.animation.Crossfade import androidx.compose.animation.core.animateFloatAsState import androidx.compose.animation.core.tween import androidx.compose.foundation.Image import androidx.compose.foundation.layout.* import androidx.compose.material.* import androidx.compose.material.icons.Icons import androidx.compose.material.icons.filled.Mic import androidx.compose.runtime.* import androidx.compose.ui.Alignment import androidx.compose.ui.Modifier import androidx.compose.ui.graphics.Color import androidx.compose.ui.graphics.toArgb import androidx.compose.ui.layout.layoutId import androidx.compose.ui.platform.LocalContext import androidx.compose.ui.res.dimensionResource import androidx.compose.ui.res.painterResource import androidx.compose.ui.text.TextStyle import androidx.compose.ui.text.font.FontFamily import androidx.compose.ui.text.font.FontStyle import androidx.compose.ui.text.style.TextAlign import androidx.compose.ui.unit.* import androidx.compose.ui.viewinterop.AndroidView import androidx.constraintlayout.compose.ConstraintSet import androidx.constraintlayout.compose.MotionLayout import androidx.core.content.ContextCompat.getSystemService import androidx.core.content.ContextCompat.startActivity import com.example.newcanaryproject.ui.theme.* import com.github.mikephil.charting.charts.PieChart import com.github.mikephil.charting.components.Description import com.github.mikephil.charting.components.Legend import com.github.mikephil.charting.data.PieData import com.github.mikephil.charting.data.PieDataSet import com.github.mikephil.charting.data.PieEntry import org.intellij.lang.annotations.JdkConstants.HorizontalAlignment import java.util.* class MainActivity : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { NewCanaryProjectTheme { // on below line we are specifying // background color for our application Surface( modifier = Modifier.fillMaxSize(), color = MaterialTheme.colors.background ) { // on below line we are specifying theme as scaffold. Scaffold( // in scaffold we are specifying top bar. topBar = { // inside top bar we are specifying background color. TopAppBar(backgroundColor = greenColor, // along with that we are specifying title for our top bar. title = { // in the top bar we are specifying tile as a text Text( // on below line we are specifying text // to display in top app bar. text = "Audio Manager Example", // on below line we are specifying // modifier to fill max width. modifier = Modifier.fillMaxWidth(), // on below line we are specifying // text alignment. textAlign = TextAlign.Center, // on below line we are specifying // color for our text. color = Color.White ) } ) } ) { // on below line we are calling // our audio manager ui AudioManagerUI() } } } } } } @OptIn(ExperimentalUnitApi::class) @Composable fun AudioManagerUI() { // on below line we are creating variable for // audio manager, current audio mode and current // mode string to store current mode. lateinit var audioManager: AudioManager var currentAudioMode = 0 var currentModeString = remember { mutableStateOf("") } // on below line we are creating a // variable to get current context. var ctx = LocalContext.current // on below line we are initializing our audio manager. audioManager = ctx.getSystemService(Context.AUDIO_SERVICE) as AudioManager // on below line we are getting our current ring tone mode. currentAudioMode = audioManager.ringerMode; // on below line we are setting text view for the current mode. when (currentAudioMode) { // on below line we are setting text view as ringer mode for normal ringer mode. AudioManager.RINGER_MODE_NORMAL -> currentModeString.value = "Ringer Mode" // on the below line we are setting silent mode for the current silent mode. AudioManager.RINGER_MODE_SILENT -> currentModeString.value = "Silent Mode" // on the below line we are setting vibrate mode for the current vibrate mode. AudioManager.RINGER_MODE_VIBRATE -> currentModeString.value = "Vibrate Mode" // below code will be called when the current mode is not able to detect else -> currentModeString.value = "Fail to get mode" } // on below line we are creating a column Column( // on below line we are specifying modifier // for column to fill max height and width, modifier = Modifier .fillMaxWidth() .fillMaxHeight(), // on below line we are specifying vertical // and horizontal arrangement to center. verticalArrangement = Arrangement.Center, horizontalAlignment = Alignment.CenterHorizontally ) { // on below line we are adding spacer Spacer(modifier = Modifier.height(20.dp)) // on below line we are creating a simple text Text( // on below line we are specifying text // as RIngtone Manager application text = "Ringtone Manager Application", // on below line we are setting color. color = greenColor, // on below line we are setting font size. fontSize = TextUnit(value = 18F, type = TextUnitType.Sp) ) // on the below line we are adding a spacer. Spacer(modifier = Modifier.height(20.dp)) // on below line we are creating a // text to display current ringtone mode. Text( // on below line we are specifying // current mode from string text = currentModeString.value, // on below line we are setting text color. color = greenColor, // on below line we are setting font size. fontSize = TextUnit(value = 18F, type = TextUnitType.Sp) ) // on the below line we are adding a spacer. Spacer(modifier = Modifier.height(20.dp)) // on below line we are creating // a button for vibrate mode. Button( // on below line we are adding width for the button modifier = Modifier.width(200.dp), onClick = { // on below line we are setting ringer mode for // audio manager as ringer mode vibrate audioManager.ringerMode = AudioManager.RINGER_MODE_VIBRATE // on the below line we are displaying a toast message as vibrate mode activated. Toast.makeText(ctx, "Vibrate mode activated..", Toast.LENGTH_LONG).show() // on below line we are updating current mode string value. currentModeString.value = "Vibrate Mode Activated" }, // on below line we are setting color for our button colors = ButtonDefaults.buttonColors(backgroundColor = greenColor) ) { // on the below line we are setting text for our button as vibrate mode. Text(text = "Vibrate Mode", color = Color.White) } // on the below line we are adding a spacer for our button. Spacer(modifier = Modifier.height(20.dp)) // on below line we are creating a button for silent mode. Button( modifier = Modifier.width(200.dp), onClick = { // on below line we are initializing our notification manager. val notificationManager: NotificationManager = ctx.getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager // on below line we are creating a variable for intent. if (android.os.Build.VERSION.SDK_INT >= android.os.Build.VERSION_CODES.M && !notificationManager.isNotificationPolicyAccessGranted) { // if notification policy is not granted we are calling this intent on below line. val intent = Intent(Settings.ACTION_NOTIFICATION_POLICY_ACCESS_SETTINGS) // on below line we are simply calling start activity to start the activity. startActivity(ctx, intent, null) } else { Log.e("tag", "Audio Manager not accesible..") // on the below line we are simply updating audio manager ringer mode to silent. audioManager.ringerMode = AudioManager.RINGER_MODE_SILENT // on below line we are displaying a simple toast message. Toast.makeText(ctx, "Silent Mode activated..", Toast.LENGTH_SHORT) .show() // on below line we are setting current mode text as silent mode. currentModeString.value = "Silent Mode Activated.." } }, // on below line we are adding color for our button. colors = ButtonDefaults.buttonColors(backgroundColor = greenColor) ) { // on below line we are specifying text for our // button with a white color for the text Text(text = "Silent Mode", color = Color.White) } // on below line we are adding a spacer with height 20 dp/ Spacer(modifier = Modifier.height(20.dp)) // on the below line we are creating a button for ringer mode. Button( // for this button we are specifying // width for button on below line. modifier = Modifier.width(200.dp), // on below line we are adding on click for our button. onClick = { // on below line we are setting ringer mode as normal ringer mode. audioManager.ringerMode = AudioManager.RINGER_MODE_NORMAL // on the below line we are displaying a toast message // and setting current mode text view. Toast.makeText(ctx, "Ringer Mode activated..", Toast.LENGTH_SHORT).show() currentModeString.value = "Ringtone Mode Activated.." }, // on below line we are adding color for our button colors = ButtonDefaults.buttonColors(backgroundColor = greenColor) ) { // on below line we are specifying text // for our button with white color. Text(text = "Ringer Mode", color = Color.White) } } }
Ahora ejecute su aplicación para ver el resultado.
Producción:
Publicación traducida automáticamente
Artículo escrito por chaitanyamunje y traducido por Barcelona Geeks. The original can be accessed here. Licence: CCBY-SA