El archivo de encabezado graphics.h contiene la función bar3d() que se utiliza para dibujar una barra rellena rectangular bidimensional. Se requieren las coordenadas de la esquina superior izquierda e inferior derecha de la barra para dibujar la barra.
Sintaxis:
void bar3d(int left, int top, int right, int bottom, int depth, int topflag); where, left specifies the X-coordinate of top left corner, top specifies the Y-coordinate of top left corner, right specifies the X-coordinate of right bottom corner, bottom specifies the Y-coordinate of right bottom corner, depth specifies the depth of bar in pixels, topflag determines whether a 3 dimensional top is put on the bar or not ( if it is non-zero then it is put otherwise not ).
Ejemplo :
Input : left = 150, top = 250, right = 190, bottom = 350, depth = 20, topflag = 1 left = 220, top = 150, right = 260, bottom = 350, depth = 20, topflag = 0 left = 290, top = 200, right = 330, bottom = 350, depth = 20, topflag = 1 Output :
A continuación se muestra la implementación de la función bar3d():
// C Implementation for bar3d() function #include <graphics.h> // driver code int main() { // gm is Graphics mode which is // a computer display mode that // generates image using pixels. // DETECT is a macro defined in // "graphics.h" header file int gd = DETECT, gm; // initgraph initializes the // graphics system by loading a // graphics driver from disk initgraph(&gd, &gm, ""); // location of sides int left, top, right, bottom; // depth of the bar int depth; // top flag denotes top line. int topflag; // left, top, right, bottom, // depth, topflag location's bar3d(left = 150, top = 250, right = 190, bottom = 350, depth = 20, topflag = 1); bar3d(left = 220, top = 150, right = 260, bottom = 350, depth = 20, topflag = 0); bar3d(left = 290, top = 200, right = 330, bottom = 350, depth = 20, topflag = 1); // y axis line line(100, 50, 100, 350); // x axis line line(100, 350, 400, 350); getch(); // closegraph function closes the // graphics mode and deallocates // all memory allocated by // graphics system . closegraph(); return 0; }
Producción:
Publicación traducida automáticamente
Artículo escrito por DevanshuAgarwal y traducido por Barcelona Geeks. The original can be accessed here. Licence: CCBY-SA