El archivo de encabezado graphics.h contiene la función imagesize() que devuelve el número de bytes necesarios para almacenar una imagen de bits.
Sintaxis:
unsigned int imagesize(int left, int top, int right, int bottom); where, left, top, right, and bottom define the area of the screen in which image is stored.
A continuación se muestra la implementación de la función imagesize().
// C Implementation for imagesize() #include <graphics.h> #include <stdio.h> // driver code int main() { // gm is Graphics mode which is // a computer display mode that // generates image using pixels. // DETECT is a macro defined in // "graphics.h" header file int gd = DETECT, gm, color, bytes; char arr[100]; // initgraph initializes the // graphics system by loading a // graphics driver from disk initgraph(&gd, &gm, ""); // Draws a circle with center at // (200, 200) and radius as 50. circle(200, 200, 50); // draws a line with 2 points line(150, 200, 250, 200); // draws a line with 2 points line(200, 150, 200, 250); // imagesize function bytes = imagesize(150, 150, 250, 250); // sprintf stands for “String print”. // Instead of printing on console, // it store output on char buffer // which are specified in sprintf sprintf(arr, "Number of bytes required " "to store required area = %d", bytes); // outtext function displays text // at current position. outtextxy(20, 280, arr); getch(); // closegraph function closes the // graphics mode and deallocates // all memory allocated by // graphics system . closegraph(); return 0; }
Producción :
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Artículo escrito por Sahil_Bansall y traducido por Barcelona Geeks. The original can be accessed here. Licence: CCBY-SA