Ya hemos discutido la idea de Skip list y cómo funcionan en Skip List | Serie 1 (Introducción) . En este artículo, discutiremos cómo insertar un elemento en la lista Omitir.
Decidir el nivel de los Nodes
Cada elemento de la lista está representado por un Node, el nivel del Node se elige aleatoriamente mientras se inserta en la lista. El nivel no depende del número de elementos en el Node. El nivel para el Node se decide mediante el siguiente algoritmo:
randomLevel() lvl := 1 //random() that returns a random value in [0...1) while random() < p and lvl < MaxLevel do lvl := lvl + 1 return lvl
MaxLevel es el límite superior del número de niveles en la lista de omisión. Se puede determinar como – . El algoritmo anterior asegura que el nivel aleatorio nunca será mayor que MaxLevel. Aquí p es la fracción de los Nodes con punteros de nivel i que también tienen punteros de nivel i+1 y N es el número de Nodes en la lista.
Estructura del Node
Cada Node lleva una clave y una array directa que lleva punteros a Nodes de un nivel diferente. Un Node de nivel i transporta punteros i hacia delante indexados de 0 a i.
Inserción en la lista de saltos
Comenzaremos desde el nivel más alto de la lista y compararemos la clave del siguiente Node del Node actual con la clave que se insertará. La idea básica es Si –
- La clave del siguiente Node es menor que la clave que se insertará, luego seguimos avanzando en el mismo nivel
- La clave del siguiente Node es mayor que la clave que se insertará, luego almacenamos el puntero al Node actual i en la actualización [i] y bajamos un nivel y continuamos nuestra búsqueda.
En el nivel 0, definitivamente encontraremos una posición para insertar la clave dada. A continuación se muestra el pseudocódigo para el algoritmo de inserción:
Insert(list, searchKey) local update[0...MaxLevel+1] x := list -> header for i := list -> level downto 0 do while x -> forward[i] -> key forward[i] update[i] := x x := x -> forward[0] lvl := randomLevel() if lvl > list -> level then for i := list -> level + 1 to lvl do update[i] := list -> header list -> level := lvl x := makeNode(lvl, searchKey, value) for i := 0 to level do x -> forward[i] := update[i] -> forward[i] update[i] -> forward[i] := x
Aquí update[i] mantiene el puntero al Node en el nivel i desde el cual bajamos al nivel i-1 y el puntero del Node a la izquierda en la posición de inserción en el nivel 0. Considere este ejemplo donde queremos insertar la clave 17 –
El siguiente es el código para la inserción de la clave en la lista Omitir –
C++
// C++ code for inserting element in skip list #include <bits/stdc++.h> using namespace std; // Class to implement node class Node { public: int key; // Array to hold pointers to node of different level Node **forward; Node(int, int); }; Node::Node(int key, int level) { this->key = key; // Allocate memory to forward forward = new Node*[level+1]; // Fill forward array with 0(NULL) memset(forward, 0, sizeof(Node*)*(level+1)); }; // Class for Skip list class SkipList { // Maximum level for this skip list int MAXLVL; // P is the fraction of the nodes with level // i pointers also having level i+1 pointers float P; // current level of skip list int level; // pointer to header node Node *header; public: SkipList(int, float); int randomLevel(); Node* createNode(int, int); void insertElement(int); void displayList(); }; SkipList::SkipList(int MAXLVL, float P) { this->MAXLVL = MAXLVL; this->P = P; level = 0; // create header node and initialize key to -1 header = new Node(-1, MAXLVL); }; // create random level for node int SkipList::randomLevel() { float r = (float)rand()/RAND_MAX; int lvl = 0; while (r < P && lvl < MAXLVL) { lvl++; r = (float)rand()/RAND_MAX; } return lvl; }; // create new node Node* SkipList::createNode(int key, int level) { Node *n = new Node(key, level); return n; }; // Insert given key in skip list void SkipList::insertElement(int key) { Node *current = header; // create update array and initialize it Node *update[MAXLVL+1]; memset(update, 0, sizeof(Node*)*(MAXLVL+1)); /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for (int i = level; i >= 0; i--) { while (current->forward[i] != NULL && current->forward[i]->key < key) current = current->forward[i]; update[i] = current; } /* reached level 0 and forward pointer to right, which is desired position to insert key. */ current = current->forward[0]; /* if current is NULL that means we have reached to end of the level or current's key is not equal to key to insert that means we have to insert node between update[0] and current node */ if (current == NULL || current->key != key) { // Generate a random level for node int rlevel = randomLevel(); // If random level is greater than list's current // level (node with highest level inserted in // list so far), initialize update value with pointer // to header for further use if (rlevel > level) { for (int i=level+1;i<rlevel+1;i++) update[i] = header; // Update the list current level level = rlevel; } // create new node with random level generated Node* n = createNode(key, rlevel); // insert node by rearranging pointers for (int i=0;i<=rlevel;i++) { n->forward[i] = update[i]->forward[i]; update[i]->forward[i] = n; } cout << "Successfully Inserted key " << key << "\n"; } }; // Display skip list level wise void SkipList::displayList() { cout<<"\n*****Skip List*****"<<"\n"; for (int i=0;i<=level;i++) { Node *node = header->forward[i]; cout << "Level " << i << ": "; while (node != NULL) { cout << node->key<<" "; node = node->forward[i]; } cout << "\n"; } }; // Driver to test above code int main() { // Seed random number generator srand((unsigned)time(0)); // create SkipList object with MAXLVL and P SkipList lst(3, 0.5); lst.insertElement(3); lst.insertElement(6); lst.insertElement(7); lst.insertElement(9); lst.insertElement(12); lst.insertElement(19); lst.insertElement(17); lst.insertElement(26); lst.insertElement(21); lst.insertElement(25); lst.displayList(); }
Java
// Java code for inserting element in skip list class GFG { // Class to implement node static class Node { int key; // Array to hold pointers to node of different level Node forward[]; Node(int key, int level) { this.key = key; // Allocate memory to forward forward = new Node[level + 1]; } }; // Class for Skip list static class SkipList { // Maximum level for this skip list int MAXLVL; // P is the fraction of the nodes with level // i pointers also having level i+1 pointers float P; // current level of skip list int level; // pointer to header node Node header; SkipList(int MAXLVL, float P) { this.MAXLVL = MAXLVL; this.P = P; level = 0; // create header node and initialize key to -1 header = new Node(-1, MAXLVL); } int randomLevel() { float r = (float)Math.random(); int lvl = 0; while (r < P && lvl < MAXLVL) { lvl++; r = (float)Math.random(); } return lvl; } Node createNode(int key, int level) { Node n = new Node(key, level); return n; } // Insert given key in skip list void insertElement(int key) { Node current = header; // create update array and initialize it Node update[] = new Node[MAXLVL + 1]; /* start from highest level of skip list move the current pointer forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search */ for (int i = level; i >= 0; i--) { while (current.forward[i] != null && current.forward[i].key < key) current = current.forward[i]; update[i] = current; } /* reached level 0 and forward pointer to right, which is desired position to insert key. */ current = current.forward[0]; /* if current is NULL that means we have reached to end of the level or current's key is not equal to key to insert that means we have to insert node between update[0] and current node */ if (current == null || current.key != key) { // Generate a random level for node int rlevel = randomLevel(); // If random level is greater than list's // current level (node with highest level // inserted in list so far), initialize // update value with pointer to header for // further use if (rlevel > level) { for (int i = level + 1; i < rlevel + 1; i++) update[i] = header; // Update the list current level level = rlevel; } // create new node with random level // generated Node n = createNode(key, rlevel); // insert node by rearranging pointers for (int i = 0; i <= rlevel; i++) { n.forward[i] = update[i].forward[i]; update[i].forward[i] = n; } System.out.println( "Successfully Inserted key " + key); } } // Display skip list level wise void displayList() { System.out.println("\n*****Skip List*****"); for (int i = 0; i <= level; i++) { Node node = header.forward[i]; System.out.print("Level " + i + ": "); while (node != null) { System.out.print(node.key + " "); node = node.forward[i]; } System.out.println(); } } } // Driver to test above code public static void main(String[] args) { // create SkipList object with MAXLVL and P SkipList lst = new SkipList(3, 0.5f); lst.insertElement(3); lst.insertElement(6); lst.insertElement(7); lst.insertElement(9); lst.insertElement(12); lst.insertElement(19); lst.insertElement(17); lst.insertElement(26); lst.insertElement(21); lst.insertElement(25); lst.displayList(); } } // This code is contributed by Lovely Jain
Python
# Python3 code for inserting element in skip list import random class Node(object): ''' Class to implement node ''' def __init__(self, key, level): self.key = key # list to hold references to node of different level self.forward = [None]*(level+1) class SkipList(object): ''' Class for Skip list ''' def __init__(self, max_lvl, P): # Maximum level for this skip list self.MAXLVL = max_lvl # P is the fraction of the nodes with level # i references also having level i+1 references self.P = P # create header node and initialize key to -1 self.header = self.createNode(self.MAXLVL, -1) # current level of skip list self.level = 0 # create new node def createNode(self, lvl, key): n = Node(key, lvl) return n # create random level for node def randomLevel(self): lvl = 0 while random.random()<self.P and \ lvl<self.MAXLVL:lvl += 1 return lvl # insert given key in skip list def insertElement(self, key): # create update array and initialize it update = [None]*(self.MAXLVL+1) current = self.header ''' start from highest level of skip list move the current reference forward while key is greater than key of node next to current Otherwise inserted current in update and move one level down and continue search ''' for i in range(self.level, -1, -1): while current.forward[i] and \ current.forward[i].key < key: current = current.forward[i] update[i] = current ''' reached level 0 and forward reference to right, which is desired position to insert key. ''' current = current.forward[0] ''' if current is NULL that means we have reached to end of the level or current's key is not equal to key to insert that means we have to insert node between update[0] and current node ''' if current == None or current.key != key: # Generate a random level for node rlevel = self.randomLevel() ''' If random level is greater than list's current level (node with highest level inserted in list so far), initialize update value with reference to header for further use ''' if rlevel > self.level: for i in range(self.level+1, rlevel+1): update[i] = self.header self.level = rlevel # create new node with random level generated n = self.createNode(rlevel, key) # insert node by rearranging references for i in range(rlevel+1): n.forward[i] = update[i].forward[i] update[i].forward[i] = n print("Successfully inserted key {}".format(key)) # Display skip list level wise def displayList(self): print("\n*****Skip List******") head = self.header for lvl in range(self.level+1): print("Level {}: ".format(lvl), end=" ") node = head.forward[lvl] while(node != None): print(node.key, end=" ") node = node.forward[lvl] print("") # Driver to test above code def main(): lst = SkipList(3, 0.5) lst.insertElement(3) lst.insertElement(6) lst.insertElement(7) lst.insertElement(9) lst.insertElement(12) lst.insertElement(19) lst.insertElement(17) lst.insertElement(26) lst.insertElement(21) lst.insertElement(25) lst.displayList() main()
Successfully Inserted key 3 Successfully Inserted key 6 Successfully Inserted key 7 Successfully Inserted key 9 Successfully Inserted key 12 Successfully Inserted key 19 Successfully Inserted key 17 Successfully Inserted key 26 Successfully Inserted key 21 Successfully Inserted key 25 *****Skip List***** Level 0: 3 6 7 9 12 17 19 21 25 26 Level 1: 3 6 12 17 25 26 Level 2: 3 6 12 25 Level 3: 3 25
Nota: el nivel de los Nodes se decide aleatoriamente, por lo que la salida puede diferir.
Complejidad del tiempo
- Promedio:
- Lo peor: en el próximo artículo, analizaremos la búsqueda y la eliminación en la lista de omisión.
Este artículo es una contribución de Atul Kumar . Si te gusta GeeksforGeeks y te gustaría contribuir, también puedes escribir un artículo usando write.geeksforgeeks.org o enviar tu artículo por correo a review-team@geeksforgeeks.org. Vea su artículo que aparece en la página principal de GeeksforGeeks y ayude a otros Geeks.
Publicación traducida automáticamente
Artículo escrito por GeeksforGeeks-1 y traducido por Barcelona Geeks. The original can be accessed here. Licence: CCBY-SA