Omitir lista | Juego 2 (inserción)

Ya hemos discutido la idea de Skip list y cómo funcionan en Skip List | Serie 1 (Introducción) . En este artículo, discutiremos cómo insertar un elemento en la lista Omitir.

Decidir el nivel de los Nodes

Cada elemento de la lista está representado por un Node, el nivel del Node se elige aleatoriamente mientras se inserta en la lista. El nivel no depende del número de elementos en el Node. El nivel para el Node se decide mediante el siguiente algoritmo:

randomLevel()
lvl := 1
//random() that returns a random value in [0...1)
while random() < p and lvl < MaxLevel do
lvl := lvl + 1
return lvl

MaxLevel es el límite superior del número de niveles en la lista de omisión. Se puede determinar como –  L(N) = log_{p/2}{N}   . El algoritmo anterior asegura que el nivel aleatorio nunca será mayor que MaxLevel. Aquí p es la fracción de los Nodes con punteros de nivel i que también tienen punteros de nivel i+1 y N es el número de Nodes en la lista.

Estructura del Node

Cada Node lleva una clave y una array directa que lleva punteros a Nodes de un nivel diferente. Un Node de nivel i transporta punteros i hacia delante indexados de 0 a i. 

Skip Node

Inserción en la lista de saltos

Comenzaremos desde el nivel más alto de la lista y compararemos la clave del siguiente Node del Node actual con la clave que se insertará. La idea básica es Si –

  1. La clave del siguiente Node es menor que la clave que se insertará, luego seguimos avanzando en el mismo nivel
  2. La clave del siguiente Node es mayor que la clave que se insertará, luego almacenamos el puntero al Node actual i en la actualización [i] y bajamos un nivel y continuamos nuestra búsqueda.
 

Complete Interview Preparation - GFG

En el nivel 0, definitivamente encontraremos una posición para insertar la clave dada. A continuación se muestra el pseudocódigo para el algoritmo de inserción:

Insert(list, searchKey)
local update[0...MaxLevel+1]
x := list -> header
for i := list -> level downto 0 do
    while x -> forward[i] -> key  forward[i]
update[i] := x
x := x -> forward[0]
lvl := randomLevel()
if lvl > list -> level then
for i := list -> level + 1 to lvl do
    update[i] := list -> header
    list -> level := lvl
x := makeNode(lvl, searchKey, value)
for i := 0 to level do
    x -> forward[i] := update[i] -> forward[i]
    update[i] -> forward[i] := x

Aquí update[i] mantiene el puntero al Node en el nivel i desde el cual bajamos al nivel i-1 y el puntero del Node a la izquierda en la posición de inserción en el nivel 0. Considere este ejemplo donde queremos insertar la clave 17 – 

Insert node

El siguiente es el código para la inserción de la clave en la lista Omitir –

C++

// C++ code for inserting element in skip list
 
#include <bits/stdc++.h>
using namespace std;
 
// Class to implement node
class Node
{
public:
    int key;
 
    // Array to hold pointers to node of different level
    Node **forward;
    Node(int, int);
};
 
Node::Node(int key, int level)
{
    this->key = key;
 
    // Allocate memory to forward
    forward = new Node*[level+1];
 
    // Fill forward array with 0(NULL)
    memset(forward, 0, sizeof(Node*)*(level+1));
};
 
// Class for Skip list
class SkipList
{
    // Maximum level for this skip list
    int MAXLVL;
 
    // P is the fraction of the nodes with level
    // i pointers also having level i+1 pointers
    float P;
 
    // current level of skip list
    int level;
 
    // pointer to header node
    Node *header;
public:
    SkipList(int, float);
    int randomLevel();
    Node* createNode(int, int);
    void insertElement(int);
    void displayList();
};
 
SkipList::SkipList(int MAXLVL, float P)
{
    this->MAXLVL = MAXLVL;
    this->P = P;
    level = 0;
 
    // create header node and initialize key to -1
    header = new Node(-1, MAXLVL);
};
 
// create random level for node
int SkipList::randomLevel()
{
    float r = (float)rand()/RAND_MAX;
    int lvl = 0;
    while (r < P && lvl < MAXLVL)
    {
        lvl++;
        r = (float)rand()/RAND_MAX;
    }
    return lvl;
};
 
// create new node
Node* SkipList::createNode(int key, int level)
{
    Node *n = new Node(key, level);
    return n;
};
 
// Insert given key in skip list
void SkipList::insertElement(int key)
{
    Node *current = header;
 
    // create update array and initialize it
    Node *update[MAXLVL+1];
    memset(update, 0, sizeof(Node*)*(MAXLVL+1));
 
    /*    start from highest level of skip list
        move the current pointer forward while key
        is greater than key of node next to current
        Otherwise inserted current in update and
        move one level down and continue search
    */
    for (int i = level; i >= 0; i--)
    {
        while (current->forward[i] != NULL &&
              current->forward[i]->key < key)
            current = current->forward[i];
        update[i] = current;
    }
 
    /* reached level 0 and forward pointer to
       right, which is desired position to
       insert key.
    */
    current = current->forward[0];
 
    /* if current is NULL that means we have reached
       to end of the level or current's key is not equal
       to key to insert that means we have to insert
       node between update[0] and current node */
    if (current == NULL || current->key != key)
    {
        // Generate a random level for node
        int rlevel = randomLevel();
 
        // If random level is greater than list's current
        // level (node with highest level inserted in
        // list so far), initialize update value with pointer
        // to header for further use
        if (rlevel > level)
        {
            for (int i=level+1;i<rlevel+1;i++)
                update[i] = header;
 
            // Update the list current level
            level = rlevel;
        }
 
        // create new node with random level generated
        Node* n = createNode(key, rlevel);
 
        // insert node by rearranging pointers
        for (int i=0;i<=rlevel;i++)
        {
            n->forward[i] = update[i]->forward[i];
            update[i]->forward[i] = n;
        }
        cout << "Successfully Inserted key " << key << "\n";
    }
};
 
// Display skip list level wise
void SkipList::displayList()
{
    cout<<"\n*****Skip List*****"<<"\n";
    for (int i=0;i<=level;i++)
    {
        Node *node = header->forward[i];
        cout << "Level " << i << ": ";
        while (node != NULL)
        {
            cout << node->key<<" ";
            node = node->forward[i];
        }
        cout << "\n";
    }
};
 
// Driver to test above code
int main()
{
    // Seed random number generator
    srand((unsigned)time(0));
 
    // create SkipList object with MAXLVL and P
    SkipList lst(3, 0.5);
 
    lst.insertElement(3);
    lst.insertElement(6);
    lst.insertElement(7);
    lst.insertElement(9);
    lst.insertElement(12);
    lst.insertElement(19);
    lst.insertElement(17);
    lst.insertElement(26);
    lst.insertElement(21);
    lst.insertElement(25);
    lst.displayList();
}

Java

// Java code for inserting element in skip list
 
class GFG {
 
    // Class to implement node
    static class Node {
        int key;
 
        // Array to hold pointers to node of different level
        Node forward[];
 
        Node(int key, int level)
        {
            this.key = key;
 
            // Allocate memory to forward
            forward = new Node[level + 1];
        }
    };
 
    // Class for Skip list
    static class SkipList {
        // Maximum level for this skip list
        int MAXLVL;
 
        // P is the fraction of the nodes with level
        // i pointers also having level i+1 pointers
        float P;
 
        // current level of skip list
        int level;
 
        // pointer to header node
        Node header;
 
        SkipList(int MAXLVL, float P)
        {
            this.MAXLVL = MAXLVL;
            this.P = P;
            level = 0;
 
            // create header node and initialize key to -1
            header = new Node(-1, MAXLVL);
        }
 
        int randomLevel()
        {
            float r = (float)Math.random();
            int lvl = 0;
            while (r < P && lvl < MAXLVL) {
                lvl++;
                r = (float)Math.random();
            }
            return lvl;
        }
 
        Node createNode(int key, int level)
        {
            Node n = new Node(key, level);
            return n;
        }
 
        // Insert given key in skip list
 
        void insertElement(int key)
        {
            Node current = header;
 
            // create update array and initialize it
            Node update[] = new Node[MAXLVL + 1];
 
            /* start from highest level of skip list
                    move the current pointer forward while
               key is greater than key of node next to
               current Otherwise inserted current in update
               and move one level down and continue search
            */
            for (int i = level; i >= 0; i--) {
                while (current.forward[i] != null
                       && current.forward[i].key < key)
                    current = current.forward[i];
                update[i] = current;
            }
 
            /* reached level 0 and forward pointer to
            right, which is desired position to
            insert key.
            */
            current = current.forward[0];
 
            /* if current is NULL that means we have reached
            to end of the level or current's key is not
            equal to key to insert that means we have to
            insert node between update[0] and current node
          */
            if (current == null || current.key != key) {
                // Generate a random level for node
                int rlevel = randomLevel();
 
                // If random level is greater than list's
                // current level (node with highest level
                // inserted in list so far), initialize
                // update value with pointer to header for
                // further use
                if (rlevel > level) {
                    for (int i = level + 1; i < rlevel + 1;
                         i++)
                        update[i] = header;
 
                    // Update the list current level
                    level = rlevel;
                }
 
                // create new node with random level
                // generated
                Node n = createNode(key, rlevel);
 
                // insert node by rearranging pointers
                for (int i = 0; i <= rlevel; i++) {
                    n.forward[i] = update[i].forward[i];
                    update[i].forward[i] = n;
                }
                System.out.println(
                    "Successfully Inserted key " + key);
            }
        }
 
        // Display skip list level wise
        void displayList()
        {
            System.out.println("\n*****Skip List*****");
            for (int i = 0; i <= level; i++) {
                Node node = header.forward[i];
                System.out.print("Level " + i + ": ");
                while (node != null) {
                    System.out.print(node.key + " ");
                    node = node.forward[i];
                }
                System.out.println();
            }
        }
    }
 
    // Driver to test above code
    public static void main(String[] args)
    {
        // create SkipList object with MAXLVL and P
        SkipList lst = new SkipList(3, 0.5f);
 
        lst.insertElement(3);
        lst.insertElement(6);
        lst.insertElement(7);
        lst.insertElement(9);
        lst.insertElement(12);
        lst.insertElement(19);
        lst.insertElement(17);
        lst.insertElement(26);
        lst.insertElement(21);
        lst.insertElement(25);
        lst.displayList();
    }
}
 
// This code is contributed by Lovely Jain

Python

# Python3 code for inserting element in skip list
 
import random
 
class Node(object):
    '''
    Class to implement node
    '''
    def __init__(self, key, level):
        self.key = key
 
        # list to hold references to node of different level
        self.forward = [None]*(level+1)
 
class SkipList(object):
    '''
    Class for Skip list
    '''
    def __init__(self, max_lvl, P):
        # Maximum level for this skip list
        self.MAXLVL = max_lvl
 
        # P is the fraction of the nodes with level
        # i references also having level i+1 references
        self.P = P
 
        # create header node and initialize key to -1
        self.header = self.createNode(self.MAXLVL, -1)
 
        # current level of skip list
        self.level = 0
     
    # create  new node
    def createNode(self, lvl, key):
        n = Node(key, lvl)
        return n
     
    # create random level for node
    def randomLevel(self):
        lvl = 0
        while random.random()<self.P and \
              lvl<self.MAXLVL:lvl += 1
        return lvl
 
    # insert given key in skip list
    def insertElement(self, key):
        # create update array and initialize it
        update = [None]*(self.MAXLVL+1)
        current = self.header
 
        '''
        start from highest level of skip list
        move the current reference forward while key
        is greater than key of node next to current
        Otherwise inserted current in update and
        move one level down and continue search
        '''
        for i in range(self.level, -1, -1):
            while current.forward[i] and \
                  current.forward[i].key < key:
                current = current.forward[i]
            update[i] = current
 
        '''
        reached level 0 and forward reference to
        right, which is desired position to
        insert key.
        '''
        current = current.forward[0]
 
        '''
        if current is NULL that means we have reached
           to end of the level or current's key is not equal
           to key to insert that means we have to insert
           node between update[0] and current node
       '''
        if current == None or current.key != key:
            # Generate a random level for node
            rlevel = self.randomLevel()
 
            '''
            If random level is greater than list's current
            level (node with highest level inserted in
            list so far), initialize update value with reference
            to header for further use
            '''
            if rlevel > self.level:
                for i in range(self.level+1, rlevel+1):
                    update[i] = self.header
                self.level = rlevel
 
            # create new node with random level generated
            n = self.createNode(rlevel, key)
 
            # insert node by rearranging references
            for i in range(rlevel+1):
                n.forward[i] = update[i].forward[i]
                update[i].forward[i] = n
 
            print("Successfully inserted key {}".format(key))
 
    # Display skip list level wise
    def displayList(self):
        print("\n*****Skip List******")
        head = self.header
        for lvl in range(self.level+1):
            print("Level {}: ".format(lvl), end=" ")
            node = head.forward[lvl]
            while(node != None):
                print(node.key, end=" ")
                node = node.forward[lvl]
            print("")
 
# Driver to test above code
def main():
    lst = SkipList(3, 0.5)
    lst.insertElement(3)
    lst.insertElement(6)
    lst.insertElement(7)
    lst.insertElement(9)
    lst.insertElement(12)
    lst.insertElement(19)
    lst.insertElement(17)
    lst.insertElement(26)
    lst.insertElement(21)
    lst.insertElement(25)
    lst.displayList()
 
main()
Producción

Successfully Inserted key 3
Successfully Inserted key 6
Successfully Inserted key 7
Successfully Inserted key 9
Successfully Inserted key 12
Successfully Inserted key 19
Successfully Inserted key 17
Successfully Inserted key 26
Successfully Inserted key 21
Successfully Inserted key 25

*****Skip List*****
Level 0: 3 6 7 9 12 17 19 21 25 26 
Level 1: 3 6 12 17 25 26 
Level 2: 3 6 12 25 
Level 3: 3 25 

Nota: el nivel de los Nodes se decide aleatoriamente, por lo que la salida puede diferir. 

Complejidad del tiempo 

  • Promedio: O(log n)
  • Lo peor: O(n)   en el próximo artículo, analizaremos la búsqueda y la eliminación en la lista de omisión. 

Este artículo es una contribución de Atul Kumar . Si te gusta GeeksforGeeks y te gustaría contribuir, también puedes escribir un artículo usando write.geeksforgeeks.org o enviar tu artículo por correo a review-team@geeksforgeeks.org. Vea su artículo que aparece en la página principal de GeeksforGeeks y ayude a otros Geeks.

Publicación traducida automáticamente

Artículo escrito por GeeksforGeeks-1 y traducido por Barcelona Geeks. The original can be accessed here. Licence: CCBY-SA

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