Requisitos previos: Introducción a tkinter | Generador de texto burlón de Bob Esponja
Python ofrece múltiples opciones para desarrollar una GUI (interfaz gráfica de usuario). De todos los métodos GUI, Tkinter es el método más utilizado. Python con Tkinter genera la forma más rápida y sencilla de crear aplicaciones GUI. En este artículo, aprenderemos cómo crear una aplicación GUI de generador de texto que se burla de Bob Esponja usando Tkinter, con una guía paso a paso.
Para crear un Tkinter:
- Importando el módulo – tkinter
- Crear la ventana principal (contenedor)
- Agregue cualquier cantidad de widgets a la ventana principal.
- Aplique el evento Trigger en los widgets.
La GUI se vería a continuación:
Vamos a crear una aplicación de generador de texto que se burla de Bob Esponja basada en GUI que pueda generar texto de Bob Esponja a partir de la entrada proporcionada por el usuario.
A continuación se muestra la implementación:
Python3
# import all functions from the tkinter from tkinter import * # import the random library import random # Function to clear both the text areas def clearAll() : # whole content of text area is deleted text1_field.delete(1.0, END) text2_field.delete(1.0, END) # Function to Generate SpongeBob Mocking Text def generate() : # get a whole input content from text box # ignoring \n from the text box content input_text = text1_field.get("1.0", "end")[:-1] # variable declaration for the output text output_text = "" # check the cases for every individual character for char in input_text: # check if the character is an alphabet if char.isalpha(): # convert to upper case if random.random() > 0.5: output_text += char.upper() # convert to lower case else: output_text += char.lower() # if character is not and alphabet # add it as it is else: output_text += char text2_field.insert('end -1 chars', output_text) # Driver code if __name__ == "__main__" : # Create a GUI window root = Tk() # Set the background colour of GUI window root.configure(background = 'light green') # Set the configuration of GUI window (WidthxHeight) root.geometry("400x350") # set the name of tkinter GUI window root.title("Generator") # Create Welcome to SpongeBob Mocking Text Generator label headlabel = Label(root, text = 'Welcome to SpongeBob Mocking Text Generator', fg = 'black', bg = "red") # Create a "Input Text " label label1 = Label(root, text = " Input Text ", fg = 'black', bg = 'dark green') # Create a "Output Text " label label2 = Label(root, text = "Output Text", fg = 'black', bg = 'dark green') # grid method is used for placing # the widgets at respective positions # in table like structure . headlabel.grid(row = 0, column = 1) # padx keyword argument used to set padding along x-axis . label1.grid(row = 1, column = 0, padx = 10) label2.grid(row = 3, column = 0, padx = 10) # Create a text area box # for filling or typing the information. text1_field = Text(root, height = 5, width = 25, font = "lucida 13") text2_field = Text(root, height = 5, width = 25, font = "lucida 13") # padx keyword argument used to set padding along x-axis . # pady keyword argument used to set padding along y-axis . text1_field.grid(row = 1, column = 1, padx = 10, pady = 10) text2_field.grid(row = 3, column = 1, padx = 10, pady = 10) # Create a Generate Button and attached # with generate function button1 = Button(root, text = "Generate", bg = "red", fg = "black", command = generate) button1.grid(row = 2, column = 1) # Create a Clear Button and attached # with clearAll function button2 = Button(root, text = "Clear", bg = "red", fg = "black", command = clearAll) button2.grid(row = 4, column = 1) # Start the GUI root.mainloop()
Producción :