Tenemos que rotar un objeto en un ángulo dado sobre un punto de pivote dado e imprimir las nuevas coordenadas.
Ejemplos:
Input : {(100, 100), (150, 200), (200, 200), (200, 150)} is to be rotated about (0, 0) by 90 degrees Output : (-100, 100), (-200, 150), (-200, 200), (-150, 200)
C
// C program to rotate an object by // a given angle about a given point #include <math.h> #include <stdio.h> // Using macros to convert degree to radian // and call sin() and cos() as these functions // take input in radians #define SIN(x) sin(x * 3.141592653589 / 180) #define COS(x) cos(x * 3.141592653589 / 180) // To rotate an object void rotate(float a[][2], int n, int x_pivot, int y_pivot, int angle) { int i = 0; while (i < n) { // Shifting the pivot point to the origin // and the given points accordingly int x_shifted = a[i][0] - x_pivot; int y_shifted = a[i][1] - y_pivot; // Calculating the rotated point co-ordinates // and shifting it back a[i][0] = x_pivot + (x_shifted * COS(angle) - y_shifted * SIN(angle)); a[i][1] = y_pivot + (x_shifted * SIN(angle) + y_shifted * COS(angle)); printf("(%f, %f) ", a[i][0], a[i][1]); i++; } } // Driver Code int main() { // 1st Example // The following figure is to be // rotated about (0, 0) by 90 degrees int size1 = 4; // No. of vertices // Vertex co-ordinates must be in order float points_list1[][2] = { { 100, 100 }, { 150, 200 }, { 200, 200 }, { 200, 150 } }; rotate(points_list1, size1, 0, 0, 90); // 2nd Example // The following figure is to be // rotated about (50, -50) by -45 degrees /*int size2 = 3;//No. of vertices float points_list2[][2] = {{100, 100}, {100, 200}, {200, 200}}; rotate(points_list2, size2, 50, -50, -45);*/ return 0; }
CPP
// C++ program to rotate an object by // a given angle about a given point #include <iostream> #include <math.h> using namespace std; // Using macros to convert degree to radian // and call sin() and cos() as these functions // take input in radians #define SIN(x) sin(x * 3.141592653589 / 180) #define COS(x) cos(x * 3.141592653589 / 180) // To rotate an object given as order set of points in a[] // (x_pivot, y_pivot) void rotate(float a[][2], int n, int x_pivot, int y_pivot, int angle) { int i = 0; while (i < n) { // Shifting the pivot point to the origin // and the given points accordingly int x_shifted = a[i][0] - x_pivot; int y_shifted = a[i][1] - y_pivot; // Calculating the rotated point co-ordinates // and shifting it back a[i][0] = x_pivot + (x_shifted * COS(angle) - y_shifted * SIN(angle)); a[i][1] = y_pivot + (x_shifted * SIN(angle) + y_shifted * COS(angle)); cout << "(" << a[i][0] << ", " << a[i][1] << ") "; i++; } } // Driver Code int main() { // 1st Example // The following figure is to be // rotated about (0, 0) by 90 degrees int size1 = 4; // No. of vertices // Vertex co-ordinates must be in order float points_list1[][2] = { { 100, 100 }, { 150, 200 }, { 200, 200 }, { 200, 150 } }; rotate(points_list1, size1, 0, 0, 90); // 2nd Example // The following figure is to be // rotated about (50, -50) by -45 degrees /*int size2 = 3;//No. of vertices float points_list2[][2] = {{100, 100}, {100, 200}, {200, 200}}; rotate(points_list2, size2, 50, -50, -45);*/ return 0; }
Python3
# Python3 program to rotate an object by # a given angle about a given point import math SIN=lambda x: int(math.sin(x * 3.141592653589 / 180)) COS=lambda x: int(math.cos(x * 3.141592653589 / 180)) # To rotate an object def rotate(a, n, x_pivot, y_pivot, angle): i = 0 while (i < n) : # Shifting the pivot point to the origin # and the given points accordingly x_shifted = a[i][0] - x_pivot y_shifted = a[i][1] - y_pivot # Calculating the rotated point co-ordinates # and shifting it back a[i][0] = x_pivot + (x_shifted * COS(angle) - y_shifted * SIN(angle)) a[i][1] = y_pivot + (x_shifted * SIN(angle) + y_shifted * COS(angle)) print("({}, {}) ".format(a[i][0], a[i][1]),end=" ") i+=1 # Driver Code if __name__=='__main__': # 1st Example # The following figure is to be # rotated about (0, 0) by 90 degrees size1 = 4 # No. of vertices # Vertex co-ordinates must be in order points_list1 = [[ 100, 100], [ 150, 200], [ 200, 200], [ 200, 150],] rotate(points_list1, size1, 0, 0, 90) # 2nd Example # The following figure is to be # rotated about (50, -50) by -45 degrees # size2 = 3#No. of vertices # points_list2 = [[100, 100], # [100, 200], # [200, 200]] # rotate(points_list2, size2, 50, -50, -45)
Publicación traducida automáticamente
Artículo escrito por GeeksforGeeks-1 y traducido por Barcelona Geeks. The original can be accessed here. Licence: CCBY-SA