Dado un árbol binario, imprima los Nodes incluso posicionados de nivel par en un recorrido de orden de nivel. La raíz se considera en el nivel 0 y el Node más a la izquierda de cualquier nivel se considera como un Node en la posición 0 .
Ejemplos:
Input: 1 / \ 2 3 / \ \ 4 5 6 / \ 7 8 / \ 9 10 Output: 1 4 6 9 Input: 2 / \ 4 15 / / 45 17 Output: 2 45
Enfoque: para imprimir los Nodes nivel por nivel, use el recorrido de orden de nivel. La idea se basa en el recorrido del orden de nivel de impresión línea por línea . Para eso, atraviese los Nodes nivel por nivel y cambie la bandera de nivel uniforme después de cada nivel. Del mismo modo, marque el primer Node en cada nivel como posición par y cámbielo cada vez que se procese el siguiente Node.
A continuación se muestra la implementación del enfoque anterior:
C++
// C++ implementation of the approach #include <bits/stdc++.h> using namespace std; struct Node { int data; Node *left, *right; }; // Iterative method to do level order // traversal line by line void printEvenLevelEvenNodes(Node* root) { // Base Case if (root == NULL) return; // Create an empty queue for level // order traversal queue<Node*> q; // Enqueue root and initialize level as even q.push(root); bool evenLevel = true; while (1) { // nodeCount (queue size) indicates // number of nodes in the current level int nodeCount = q.size(); if (nodeCount == 0) break; // Mark 1st node as even positioned bool evenNodePosition = true; // Dequeue all the nodes of current level // and Enqueue all the nodes of next level while (nodeCount > 0) { Node* node = q.front(); // Print only even positioned // nodes of even levels if (evenLevel && evenNodePosition) cout << node->data << " "; q.pop(); if (node->left != NULL) q.push(node->left); if (node->right != NULL) q.push(node->right); nodeCount--; // Switch the even position flag evenNodePosition = !evenNodePosition; } // Switch the even level flag evenLevel = !evenLevel; } } // Utility method to create a node struct Node* newNode(int data) { struct Node* node = new Node; node->data = data; node->left = node->right = NULL; return (node); } // Driver code int main() { struct Node* root = newNode(1); root->left = newNode(2); root->right = newNode(3); root->left->left = newNode(4); root->left->right = newNode(5); root->right->left = newNode(6); root->right->right = newNode(7); root->left->right->left = newNode(8); root->left->right->right = newNode(9); root->left->right->right->right = newNode(10); printEvenLevelEvenNodes(root); return 0; }
Java
// Java implementation of the approach import java.util.*; class GFG { static class Node { int data; Node left, right; }; // Iterative method to do level order // traversal line by line static void printEvenLevelEvenNodes(Node root) { // Base Case if (root == null) return; // Create an empty queue for level // order traversal Queue<Node> q = new LinkedList<Node>(); // Enqueue root and initialize level as even q.add(root); boolean evenLevel = true; while (true) { // nodeCount (queue size) indicates // number of nodes in the current level int nodeCount = q.size(); if (nodeCount == 0) break; // Mark 1st node as even positioned boolean evenNodePosition = true; // Dequeue all the nodes of current level // and Enqueue all the nodes of next level while (nodeCount > 0) { Node node = q.peek(); // Print only even positioned // nodes of even levels if (evenLevel && evenNodePosition) System.out.print(node.data + " "); q.remove(); if (node.left != null) q.add(node.left); if (node.right != null) q.add(node.right); nodeCount--; // Switch the even position flag evenNodePosition = !evenNodePosition; } // Switch the even level flag evenLevel = !evenLevel; } } // Utility method to create a node static Node newNode(int data) { Node node = new Node(); node.data = data; node.left = node.right = null; return (node); } // Driver code public static void main(String[] args) { Node root = newNode(1); root.left = newNode(2); root.right = newNode(3); root.left.left = newNode(4); root.left.right = newNode(5); root.right.left = newNode(6); root.right.right = newNode(7); root.left.right.left = newNode(8); root.left.right.right = newNode(9); root.left.right.right.right = newNode(10); printEvenLevelEvenNodes(root); } } // This code is contributed by 29AjayKumar
Python3
# Python3 implementation of the approach # Utility method to create a node class newNode: # Construct to create a new node def __init__(self, key): self.data = key self.left = None self.right = None # Iterative method to do level order # traversal line by line def printEvenLevelEvenNodes(root): # Base Case if (root == None): return # Create an empty queue for level # order traversal q = [] # Enqueue root and initialize # level as even q.append(root) evenLevel = True while (1): # nodeCount (queue size) indicates # number of nodes in the current level nodeCount = len(q) if (nodeCount == 0): break # Mark 1st node as even positioned evenNodePosition = True # Dequeue all the nodes of current level # and Enqueue all the nodes of next level while (nodeCount > 0): node = q[0] # Pronly even positioned # nodes of even levels if (evenLevel and evenNodePosition): print(node.data, end = " ") q.pop(0) if (node.left != None): q.append(node.left) if (node.right != None): q.append(node.right) nodeCount -= 1 # Switch the even position flag evenNodePosition = not evenNodePosition # Switch the even level flag evenLevel = not evenLevel # Driver code if __name__ == '__main__': root = newNode(1) root.left = newNode(2) root.right = newNode(3) root.left.left = newNode(4) root.left.right = newNode(5) root.right.left = newNode(6) root.right.right = newNode(7) root.left.right.left = newNode(8) root.left.right.right = newNode(9) root.left.right.right.right = newNode(10) printEvenLevelEvenNodes(root) # This code is contributed by SHUBHAMSINGH10
C#
// C# implementation of the approach using System; using System.Collections.Generic; class GFG { public class Node { public int data; public Node left, right; }; // Iterative method to do level order // traversal line by line static void printEvenLevelEvenNodes(Node root) { // Base Case if (root == null) return; // Create an empty queue for level // order traversal Queue<Node> q = new Queue<Node> (); // Enqueue root and initialize level as even q.Enqueue(root); bool evenLevel = true; while (true) { // nodeCount (queue size) indicates // number of nodes in the current level int nodeCount = q.Count; if (nodeCount == 0) break; // Mark 1st node as even positioned bool evenNodePosition = true; // Dequeue all the nodes of current level // and Enqueue all the nodes of next level while (nodeCount > 0) { Node node = q.Peek(); // Print only even positioned // nodes of even levels if (evenLevel && evenNodePosition) Console.Write(node.data + " "); q.Dequeue(); if (node.left != null) q.Enqueue(node.left); if (node.right != null) q.Enqueue(node.right); nodeCount--; // Switch the even position flag evenNodePosition = !evenNodePosition; } // Switch the even level flag evenLevel = !evenLevel; } } // Utility method to create a node static Node newNode(int data) { Node node = new Node(); node.data = data; node.left = node.right = null; return (node); } // Driver code public static void Main(String[] args) { Node root = newNode(1); root.left = newNode(2); root.right = newNode(3); root.left.left = newNode(4); root.left.right = newNode(5); root.right.left = newNode(6); root.right.right = newNode(7); root.left.right.left = newNode(8); root.left.right.right = newNode(9); root.left.right.right.right = newNode(10); printEvenLevelEvenNodes(root); } } // This code is contributed by PrinciRaj1992
Javascript
<script> // JavaScript implementation of the approach class Node { constructor(data) { this.left = null; this.right = null; this.data = data; } } // Iterative method to do level order // traversal line by line function printEvenLevelEvenNodes(root) { // Base Case if (root == null) return; // Create an empty queue for level // order traversal let q = []; // Enqueue root and initialize level as even q.push(root); let evenLevel = true; while (true) { // nodeCount (queue size) indicates // number of nodes in the current level let nodeCount = q.length; if (nodeCount == 0) break; // Mark 1st node as even positioned let evenNodePosition = true; // Dequeue all the nodes of current level // and Enqueue all the nodes of next level while (nodeCount > 0) { let node = q[0]; // Print only even positioned // nodes of even levels if (evenLevel && evenNodePosition) document.write(node.data + " "); q.shift(); if (node.left != null) q.push(node.left); if (node.right != null) q.push(node.right); nodeCount--; // Switch the even position flag evenNodePosition = !evenNodePosition; } // Switch the even level flag evenLevel = !evenLevel; } } // Utility method to create a node function newNode(data) { let node = new Node(data); return (node); } let root = newNode(1); root.left = newNode(2); root.right = newNode(3); root.left.left = newNode(4); root.left.right = newNode(5); root.right.left = newNode(6); root.right.right = newNode(7); root.left.right.left = newNode(8); root.left.right.right = newNode(9); root.left.right.right.right = newNode(10); printEvenLevelEvenNodes(root); </script>
1 4 6 10
Publicación traducida automáticamente
Artículo escrito por Shivam.Pradhan y traducido por Barcelona Geeks. The original can be accessed here. Licence: CCBY-SA